I'm Suzanne Taylor, the founder of Things Entertainment, LLC. Things Entertainment is my accessibility consulting company. I often get questions about the compnay name! My side projects include research and games that use technologies that are just becoming accessible enough to integrate with software, such as Augmented Reality with spatial audio and the Internet of Things — the inspiration for the name.
I partner with teams to make digital experiences more inclusive, functional, and resilient — with a focus on accessibility engineering, strategy, and creative production. Whether you need targeted guidance, training, prototypes, or hands-on implementation, I offer flexible, retainer-based services.
I keep availability limited to ensure each client receives responsive, thoughtful attention. For larger projects, I sometimes bring in additional consultants and this is done transparently and collaboratively.
If you're building something meaningful and want it to work for everyone, I’d love to hear more.
Consulting
Accessibility review (WCAG, WAI-ARIA, accessible JavaScript widgets, semantic HTML, assistive technology testing) including:
- Accessibility Conformance Report review and writing
- Accessibility solutions tickets and prototypes
Creative Production
Accessible products often have additional content to ensure widest access. I work with publishers and universities to produce:
- Alternative text for user interface elements, content images, math images, and assessment images
- Accessible math using MathML, or sometimes HTML
- Audio description
- Tactile graphics
- 3D models
Training & Mentorship
Team training and individualized coaching for developers and designers. Advanced training for in-house specialists, such as:
- How to safely use LLMs (large language models like ChatGTP or Claude) to rapidly create custom accessibility testing tools.
- How to master academically-relevant screen reader commands across screen readers.
We explored an initial set of augmented reality
Our current research focuses primarily on making augmented reality work well for those with visual impairments and those with severe to profound cognitive disabilities.
