About

I'm Suzanne Taylor, the founder of Things Entertainment, LLC. Things Entertainment is my accessibility consulting company. I often get questions about the compnay name! My side projects include research and games that use technologies that are just becoming accessible enough to integrate with software, such as Augmented Reality with spatial audio and the Internet of Things — the inspiration for the name.

I partner with teams to make digital experiences more inclusive, functional, and resilient — with a focus on accessibility engineering, strategy, and creative production. Whether you need targeted guidance, training, prototypes, or hands-on implementation, I offer flexible, retainer-based services.

I keep availability limited to ensure each client receives responsive, thoughtful attention. For larger projects, I sometimes bring in additional consultants and this is done transparently and collaboratively.

If you're building something meaningful and want it to work for everyone, I’d love to hear more.

Services

Consulting

Accessibility review (WCAG, WAI-ARIA, accessible JavaScript widgets, semantic HTML, assistive technology testing) including:

  • Accessibility Conformance Report review and writing
  • Accessibility solutions tickets and prototypes

Creative Production

Accessible products often have additional content to ensure widest access. I work with publishers and universities to produce:

  • Alternative text for user interface elements, content images, math images, and assessment images
  • Accessible math using MathML, or sometimes HTML
  • Audio description
  • Tactile graphics
  • 3D models

Training & Mentorship

Team training and individualized coaching for developers and designers. Advanced training for in-house specialists, such as:

  • How to safely use LLMs (large language models like ChatGTP or Claude) to rapidly create custom accessibility testing tools.
  • How to master academically-relevant screen reader commands across screen readers.

Current Research Activities

We explored an initial set of augmented reality accessibility techniques through a demo application. We are now developing a refined set of techniques and a second more extensive set of demo applications for further research.

Our current research focuses primarily on making augmented reality work well for those with visual impairments and those with severe to profound cognitive disabilities.

An iPad on a stand is angled down to point at a conference exhibit table. The screen of the iPad shows the table covered with a green cartoon field. On this field there are two really silly 3D demo cows (each cow is just two white spheres combined together with black spots). Also shown: headphones, iPhone, business cards, branded flip book, and branded candies.

Get in Touch

Please follow our company page on LinkedIn for updates, and links to our demos when they are released.